Walk it Off. Clear away a Flesh Wound by paying your activation going two times. Though mechanically reasonably powerful, we don’t like this due to how complicated/counterproductive it can be to utilize. Fighters get flesh wounded when you are properly wounded but Fortunately survive the harm roll, or when you have been critically hurt and recove
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Sea: When you handle to knock your enemy susceptible, the rest of your attacks will have gain (This really is used to be a reaction!). If your rogue Close friend is higher up while in the Initiative get than that enemy, free Sneak Attacks!Ancestral Guardian – Ancestral Guardians revere their ancestors, utilizing ancestral guardian spirits for aid